Leader
GAME DEVELOPMENT CONTROL ROOM

Project Room

Connecting
GAME DEVELOPMENT CONTROL ROOM

Know what is playable.
Choose the next move.

One calm surface for the current build, active work, and the next useful action.

Connecting Reading project state
CURRENT WORK

Loading current work…

Reading the active project lane.

LATEST SIGNAL

What changed

01

No current signal yet.

CREW STATE

Who is available

02
Reading crew state…
CLI and OpenCode remain the execution layer.Unreal remains the world layer.

Workflows & Agents

GARL Research Loop
idle Autonomous Research Loop
Self-Improver
Research System
Agent Bus
Agent Activity
Trigger Conditions
code changed
test failure
latency spike
experience growth
experiment failure
idle (30min)

Proof & Sources

Source cards appear here when a turn produces verifiable claims.

System Status

Backend Checking
Active Space Unknown
Install PWA / WebView
Provider

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Two-terminal control

Crew Terminals

Select a seat to open its terminal
Actual terminal

Leader

Seat switch target to change terminal
LIVE PTY CONSOLE Preparing terminal…
Project Lead Project
Activity excerpt
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Build Lead Build
Activity excerpt
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Systems Lead Systems
Activity excerpt
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Research Lead Research
Activity excerpt
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World Lead World
Activity excerpt
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Services

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VIVRE Review

k=keep · d=drop · f=flag · n=next

Pulse — macro scope

Agents

Macro

Stream

Receipts

HARBOR HUD

#— 5s Poll
CONNECTING

Adapter Grid

Causal Timeline

select a job

Select a job to inspect its 8-stage lifecycle.

Dispatch Console